

I've been working in DOTS for over 3 years, and it is a genuinely real passion project for me I'm Christopher Redden, a Staff Engineer working as part of the technical leadership team in DOTS. I'm very much looking forward to seeing it in the hands of all y'all. The team has been hard at work on our upcoming ECS release for a while now. That's why I jumped at the chance to join the DOTS team at Unity - using the principles of DOD to allow the thousands of people using Unity to create the games of their dreams? It's very exciting. I'm also a Data Oriented Design (DOD) true believer. I've always been more of an engine programmer than a gameplay programmer - I love a juicy technical puzzle. I went from there to Treyarch (mostly before they really made Call of Duty) and then Insomniac (in the PS3 and PS4 era). My first industry job was working at Loki Entertainment, where I helped port Windows games to GNU/Linux. My background is in the video game industry, where I made games for about 20 years. I've been running the DOTS engineering team for the last year or so and I wanted to introduce myself.

You'll recognize some of us who are very active on this forum or on our discord server, and some new faces who are usually more shy. We've invited the team working on DOTS to come say hi in this thread. Here is one of the last examples we showcased from Sunblink Entertainment - HEROish (March 2023): CTO Justin Larrabee exposes how their clever use of ECS helped them achieve performance, reduce production risks, and empower designers. We have seen dozens of games already shipping using ECS for Unity on most platforms Unity engine supports and we are excited at the prospect to see more and more ambitious games made with Unity landing on the market, oftentimes thanks to DOTS! I would like to highlight the amazing contributions of the people who started DOTS originally years ago, some of them are still in our teams, and some have moved on, but the technology is still alive and well! In fact, we are seeing more and more usage and questions, more demand for training, and more projects exploring the possibilities. I’d like to confirm the same teams are still focused on shipping the final version of ECS, with its netcode, graphics, and physics packages, for Unity 2022 LTS. I wanted to address the concerns some of our users have that the work we have accomplished so far with DOTS could be impacted by recent events at Unity. My name is Laurent Gibert, Director of Product Management in charge of DOTS and Multiplayer for the Unity engine.
